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Nickelium avatar Nickelium commented on May 24, 2024

The current algorithm only relies on the Depth buffer and not normal buffers, thus it could be 'works as intended'. I also have noticed similar artefacts in another implementation and Bend's studio implementation aswell. So it depends how obvious these triangulation appears.

If the issue is due to low frequency of the depth buffer, we could tackle with this so called 'high frequency depth bias' that they utilize in Day's gone.

from spartanengine.

PanosK92 avatar PanosK92 commented on May 24, 2024

It might indeed be a natural outcome of the geometry being shaded, haven't looked the Day's Gone slides all that much.

from spartanengine.

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