Comments (4)
Hello,
Hard to tell why it throws this linking error. It compiles fine for most people so the problem should be localized. The pre-compiled library was built with VS17 using Update 3 if I recall correctly, so this is a potential cause taking into account that in one of the next versions they did some std related changes.
In any case, I'll recompile and commit a fresh Assimp library tomorrow (I'll comment here).
In the meantime, you might have some luck trying to download and compile Assimp yourself.
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You can grab latest now, you'll get an assimp library built with the latest version of VS.
If the problem persists, it's localized. Please keep me updated ;-)
FYI: Ideally the generated solution should include all dependencies as projects so they get compiled on the spot. This feature is not a first class citizent but I'll try to make it happen in the following months.
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that seams to have fixed everything, thanks.
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No problem. Just a quick reminder though, the engine is still at early development stage (plus the editor is being written from scratch again), don't expect anything fancy yet.
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Related Issues (20)
- Replace FMOD with Wwise HOT 2
- Create and run smoke tests after a build is complete
- Incorrect quaternion multipliciation? HOT 1
- Atmospheric Scattering HOT 1
- Expand/Improve upon our general-purpose vertex processing
- Add clouds
- Fix the car handling
- Wiki documentation
- Improve screen space subsurface scattering for vegetation HOT 1
- Stair navigation in the Doom default world with the physics-based camera
- Ray traced reflections
- Ray traced shadows
- Eye adaptation
- Skeletal animation
- Dynamic resolution scaling HOT 1
- Switch to bindless HOT 2
- Complete D3D12 backend
- Occlusion culling HOT 1
- Crash on Choosing World from World Selection Dialog Box HOT 10
- Improve of editor design/style using imgui
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