Comments (2)
Based on a quick test, it looks like a model's animations are not altered to fit the current coordinate system. That is, if there a model has an animation that rotates a bone on the X-Z plane, then it rotates that bone on that plane regardless of the engine's coordinate system.
The question is: Should it be otherwise? If a model's animations are designed for a given coordinate system, and a different coordinate system is used by the project, should the engine update the animations?
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Great question. bam is increasingly used as a storage format, and if regular models work fine in this manner, I'd argue people should expect animations to work fine as well. At least the behaviour should be consistent between the geometry data and the animation data.
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