Comments (11)
HOT FIXES IN VERSION 1.0.6 for Deuterazamus , if no token is selected i will try to get a owned token, you can disable this feature on the module settings if you like the old behaviour. Try out and let me know.
I still haven't been able to replicate the error of Avitale34
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There is some warning message when you click the door ? or some exception on the browser ?
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No warning or error messages, and my players can't even see the doors at all to click on them.
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What foundry version are you using ?
The problem persist when you disable all the others modules (except lib-wrapper) ?
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I am using 7.9 and it does not work even when they are the only two mods.
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I'm really sorry I can't replicate the error, the only other thing I can ask you is which browser and game system are you using?
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Chrome hosted on forge, dnd5e
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Can I ask you to try on a foundry installed on the 127.0.0.1 network IP address locally? The only difference I can't test is a foundry allocated on forge.
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I just migrated from the original module to this one and have found a similar problem: player level users can't open doors he they don't have a token selected.
It's understandable but also a bit inconvenient, maybe the distance computation can be improved taking into account a token representing the player owned character (when nothing else is selected)
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Tried it out and like it very much. It also kinda fixes #3 that I just opened, since you were faster to fix this than I was to open that. Thank you
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Closed because should be fixed with version 1.0.8, but free to reopen is still persist.
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Related Issues (20)
- German translation (de.json attached) HOT 2
- German translation extended for 2.2.5
- [BUG] Another V10 data-model-issue HOT 2
- Fixed some typos in my de-translation.
- [BUG] PF2e LootSheet Characters still able to be interacted with from distance HOT 1
- Extended German translation. HOT 1
- Manifest link for FVTT v.9 compatible version? HOT 3
- Disable all sounds HOT 1
- [BUG] Arms Reach disappears on latest version HOT 4
- [BUG] Foundry V11 getLocalPosition Exception HOT 1
- [BUG] "Double Tap to Open Door" and "Press E to Open Door" not working./
- [BUG] Headache conflict (module compatibility with MATT) HOT 5
- v11 compatibility HOT 6
- Additional compatible modules HOT 1
- change max reach to open a door based on the size of a token HOT 1
- Feature request : Set the reach per type of interactible things HOT 1
- [BUG] Foundry v10 Door Sounds play simultaneously with v11 configured door sounds. HOT 7
- [BUG]No sounds at all when opening/closing doors HOT 5
- Localization missing for Reset menu HOT 1
- [BUG] Stairways don't adhere to arms reach global distance HOT 2
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