Comments (3)
As a GM you own many tokens, if no token is selected i get the first token from the array of the tokens you owned on the current scene.
My guess is you own more than one token only in that scene (or you are very lucky and the first token from the array is the right one on the others scenes), Same thing if you are a player , but usually the player own only one token for scene.
At the moment there is no "find nearest token to the door i clicked" algorithm.
My suggestion for now is to set the module setting "Notifications failed interactions even for GM" to false, so as GM you avoid the cheking for the distance.
from foundryvtt-arms-reach.
Used what you said there as good info, turns out the first token I placed was a hazard in the PF2E system. Hazards cannot open doors, so it being the first object placed in a scene renders you unable to interact with doors. Simply deleting and recreating the token now allows me to open doors again. Not sure where within the token's data that the ability to open doors in kept, but seems the best system agonostic fix for this bug is to iterate through the ownedTokens and check if it has door interaction permission before choosing it to be the designated door opener.
from foundryvtt-arms-reach.
Should be fixed by now.
from foundryvtt-arms-reach.
Related Issues (20)
- German translation (de.json attached) HOT 2
- German translation extended for 2.2.5
- [BUG] Another V10 data-model-issue HOT 2
- Fixed some typos in my de-translation.
- [BUG] PF2e LootSheet Characters still able to be interacted with from distance HOT 1
- Extended German translation. HOT 1
- Manifest link for FVTT v.9 compatible version? HOT 3
- Disable all sounds HOT 1
- [BUG] Arms Reach disappears on latest version HOT 4
- [BUG] Foundry V11 getLocalPosition Exception HOT 1
- [BUG] "Double Tap to Open Door" and "Press E to Open Door" not working./
- [BUG] Headache conflict (module compatibility with MATT) HOT 5
- v11 compatibility HOT 6
- Additional compatible modules HOT 1
- change max reach to open a door based on the size of a token HOT 1
- Feature request : Set the reach per type of interactible things HOT 1
- [BUG] Foundry v10 Door Sounds play simultaneously with v11 configured door sounds. HOT 7
- [BUG]No sounds at all when opening/closing doors HOT 5
- Localization missing for Reset menu HOT 1
- [BUG] Stairways don't adhere to arms reach global distance HOT 2
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