Comments (6)
use HxD to replace these bytes in hendi's client, then you get super tubi!
0x00085C01: 0x90
0x00085C02: 0x90
0x00085C08: 0x90
0x00085C09: 0x90
0x00085C21: 0x90
0x00085C22: 0x90
0x00085C32: 0x90
0x00085C33: 0x90
from cosmic.
Can you translate to english please?
from cosmic.
I think he is saying that pet's picking up items interferes with using skills/attacking, ie the player has to wait for the pet to finish looting before they can attack.
from cosmic.
Locally experimenting with changes to PetLootHandler.java down to Character.pickupItem yielded these observations:
- Not registering the pet loot opcode removes the responsiveness issues (even with client sends the op at 10 times in 1.4 seconds)
- Turning PetLootHandler into a do nothing handler only minimizes the issue
- Hardcoding inventory space check to return false so only mesos are ever picked up improved responsiveness
- Refactoring the item pickup code to an async queue design that immediately responds with PacketCreator.enableActions() helped a bit
It looks like various code choices are exacerbating the issue but hard to say how much of this is an inherent issue surfaced from higher drop rates. I could also be looking in the wrong place and the MapItem/Map/Player locking code could be the issue.
Other reference to the same issue mentioned (different source but I don't know the history of these repositories):
- https://forum.ragezone.com/f427/source-v83-moopledev-multi-worlds-670167/index210.html#post6226570
- https://forum.ragezone.com/f427/source-v83-moopledev-multi-worlds-670167/index210.html#post6227477
from cosmic.
Cosmic/src/main/java/tools/PacketCreator.java
Line 959 in 176ce6a
enableActions
bool should be false for all updatePlayerStats
sent in drop pickup. It has to be true for player pickup.
Turning PetLootHandler into a do nothing handler only minimizes the issue
This has to be false, or it's not doing enough of "nothing"
from cosmic.
This is a limitation of the client. Keywords: super tubi
from cosmic.
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from cosmic.