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Owen Kuhn's Projects

argon-sdl2-wrapper icon argon-sdl2-wrapper

A simple & lightweight wrapper for SDL2 that provides a clean and easy API, allowing you to create shorter graphical projects in c++.

boids-flocking-simulation icon boids-flocking-simulation

A flocking simulation created in C++ using the algorithm developed by Craig Reynolds in 1986 which he called Boids. I used my own SDL2 wrapper called Argon for this project.

fall-2021-ncl-corrupted-pem-write-up icon fall-2021-ncl-corrupted-pem-write-up

Write up for a problem I solved for the 2021 Fall NCL. In this problem you were given a PEM file with large sections of the data redacted. The goal was to reconstruct the PEM file using data was not redacted.

interactive-map-quiz icon interactive-map-quiz

A fun quiz game meant to help you learn about geography. Learn country names, locations, flags, and capitals through the various game modes.

matrixlib icon matrixlib

A simple matrix library for C++ with basic functionality.

online-anagrams icon online-anagrams

An anagram game where you have 1 minute to find as many words as you can using a set of letters

pong.io icon pong.io

Multiplayer Pong running off of a Node.js server and socket.io.

san-diego-public-transit-realtime-data-visualization icon san-diego-public-transit-realtime-data-visualization

This project allows you to view real-time data from SDMTS. You can view the real-time locations of buses and trolleys in San Diego. You can also click on a vehicle to view its route live on the map, and see upcoming stops and arrival times.

slice-code-editor icon slice-code-editor

An online code editor made with Node.js. Allows for concurrent editing of code files with a fully fledged out system for managing files.

steganography icon steganography

Hide files/messages in images and decode them later using this c++ steganography cli

unity-arena-game icon unity-arena-game

A 2D unity game created for my game development class at SDSU. This is an arena style game where the player tries to survive as many waves of enemies as possible.

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