Comments (2)
@SteveTownsend As long as it abides to the current license (see LICENSE file), credits and source code are provided and you try to make sure that any changes can easily be merged back (and forth!), I see no issue.
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Related Issues (13)
- static library size is too big. HOT 5
- Copy particleNorms before resizing? HOT 1
- bulk convert nif static meshes to fbx? HOT 1
- Issue handling trailing empty segments HOT 7
- how to read other game's nif file? HOT 3
- NifFile::SetVertsForShape resets shape's flags under certain conditions HOT 1
- Minor inconsistency of parameters in "Get/Set...ForShape" methods of NifFile class HOT 4
- Auto-correct env map and external emittance flags in optimization HOT 3
- FO76 - NifFile::GetTextureSlot returning empty strings HOT 3
- Nifly doesn't read NIFs with skinned meshes without Vertex Weights in NiSkinData properly HOT 1
- NifFile::Save removing/reordering strings in the header HOT 6
- nifly handling of invalid targets in NIF files
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