Comments (6)
Maybe change the name of the k4a version of the file on disk, and then change the K4A_PLUGIN_DYNAMIC_LIBRARY_NAME macro in k4aplugin.h to match.
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We have provided a sample code to deal with this issue, please refer to: https://github.com/orbbec/K4ALoader/tree/feature/loader_c%2B%2B
In short, the principle is to use dynamic loading of DLL files(Run-time dynamic linking), so you can move the K4A and OBSDK library files to two separate folders to avoid conflicts.
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Azure Kinect SDK is open source. Maybe you can change the name of the library that is dynamically loaded?
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@thundercarrot unfortunately I think the depthengine library is not open source :/
May be able to do something with this dynamic loading though:
https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/8bb59caa9db1d5da32e382b87622c8cd91bbb8fe/include/k4ainternal/dynlib.h#L52
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We have provided a sample code to deal with this issue, please refer to: https://github.com/orbbec/K4ALoader/tree/feature/loader_c%2B%2B
As the sample code is an early version and hard to read, I recommend you to read this directly:
https://github.com/orbbec/K4ALoader/blob/77f20c00c98740bb92a9922e53ad9cc3de46f185/main.cpp#L926
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Close as resolved.
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