Comments (2)
I believe I am having this issue as well, but enabling map splitting does not seem to help. Is there a fix?
from superfamiconv.
I am trying to convert an image I tweaked specifically for 16x8 tiles for use with mode 5, and only part of the image is actually converted into tiles, making the final image on my SNES ROM look chopped up and screwed.
Here is the image file I used, plus SuperFamiConv's output.
And here's the result as a ROM.
from superfamiconv.
Related Issues (20)
- Support Mega Drive mode HOT 1
- What does this mean? HOT 7
- SNES 16x16 Tile Map is incorrect HOT 3
- Auto Pad width on command option HOT 6
- `-T` (at least) supports only base 10 & silently rejects malformed numbers HOT 1
- can't use it at big image HOT 13
- Palette Offsetting HOT 1
- Please support 8x16 on gameboy
- Colours Don't Fit in Palette error when converting image to 2BPP tilemap. HOT 4
- Errors when using no remap, json palettes and 2 BPP mode HOT 2
- Smart palette detection HOT 2
- Tile scrambler HOT 2
- -i and -n combined
- v0.9.3 HOT 5
- Error when using PCE mode native palettes to generate tiles.
- SuperFamiconv palette: color 0 option is ignored when sprite mode option is set.
- Error conversion snes RAW 2bpp to PNG 8x16 HOT 1
- Megadrive binary outputs should be 16 bit big endian HOT 2
- mode7 conversion is buggy in no-remap mode HOT 1
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from superfamiconv.