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Paul's Projects

animate-property icon animate-property

Smooth window scrolling with requestAnimationFrame and the Tween component

component-bower-source icon component-bower-source

Build components that are installed through bower. That is, remove dependency on component install, and instead use bower for install.

corradejs icon corradejs

CMake-js wrapper to build Corrade C++ graphics lib

cppnjs icon cppnjs

Compositional Pattern Producing Networks, now in a javascript library near you!

cr icon cr

cr.h: A Simple C Hot Reload Header-only Library

data icon data

attach data to elements. think $.data()

el.js icon el.js

native javascript class and methods to create dom objects

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

flexforever icon flexforever

HTML UI capable of presenting a never ending series of grid based objects. Controllable backwards and forwards. Some API hooks for adding/removing objects, erasing future pages. Things like that.

flexiec icon flexiec

Flexbox based interactive evolutionary UI (not limited to traditional UI).

generator icon generator

A procedural geometry generation library for C++11

gitlabhq icon gitlabhq

Project management and code hosting application. Follow us on twitter @gitlabhq

gitlist icon gitlist

An elegant and modern git repository viewer

glsl_compiler_standalone icon glsl_compiler_standalone

Minimized mesa build to only include the compiler, and I've detached from main mesa build to prevent git history bloat

gpu-cppn icon gpu-cppn

Compositional Pattern Producing Networks running on CUDA code inside of a C++ evolutionary framework.

gvgai icon gvgai

This is the framework for the General Video Game Competition - http://www.gvgai.net/

iesor icon iesor

Indirectly Encoded SodaRace, IESoR, is a Box2D creature domain built in javascript. Example individuals can be found here:

iesor-nsga-validation icon iesor-nsga-validation

Testing for IESoR and NSGA-II evolution validity. Why is this not just a test inside node-iesor? Evolution and IESoR are each validated to be properly running small evolution/loading objects into simulation. However, real tests are long term automated evolution runs yielding functioning ambulation (like original ECAL 2013 paper on IESoR domain)

iesor-physics icon iesor-physics

C++ Version of IESoR Simulation using Box2D and GPU body construction

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