Comments (8)
glx wrote:
I've updated installer file and openttd.rc
All I'd to know is how to attach the diff ;)
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment12
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glx wrote:
And how to edit my comments.
"All I'd to know" <-- should be "All I'd like to know"
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment13
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glx wrote:
Just attaching the file
Attachments
- version_update.win32.diff (1.56 KiB)
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment14
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matthijs wrote:
Makefile should be updated too.
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment17
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glx wrote:
I don't see why Makefile should be updated
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment19
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matthijs wrote:
RELEASE= should be included in the Makefile? So people can download source and get a playable version?
We didn't in the previous releases, since that would allow people to modify their client and still have a "release version" (ergo, conflicts, desyncs, etc). Though this argument was really void, since people could still do a make RELEASE= and get the same result.
So I think we settled to include this in the next release, to facilitate people wanting to build the game from source on some other platform, perhaps...
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment33
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Darkvater wrote:
Yes, the makefile should be manually? or in SVN for the tag and then reverted for the release with a hardcoded value of RELEASE=.
This comment was imported from FlySpray: https://bugs.openttd.org/task/14#comment42
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Darkvater closed the ticket.
Reason for closing: Implemented
ok, I think this is done :)
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