Comments (10)
I can speak only for myself, I still plan to make some contributions to "legacy" otserv. I have some patches ready to be applied, just being too lazy/busy for regular development at the last months. I intend to become a more active in a near future. But I don't have plans to commit in otrevscriptsys, at all.
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I do plan to update it as well, however, I wouldn't mind to get few extra developers for both branches.
If you or anyone else is up for a task, let me know.
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I can help for either branches, but someone would have to tell me what has to be done for me to look at it :)
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Would be nice to update legacy dev branch to latest version of Tibia , tfs is now more open-source so it shouldn't be a problem to port protocol changes.
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TwistedScorpio would you like to do that ?since I have seen you doing quite sucesfull downgrade to 7.7
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I didnt get the idea yet, can we add features to the game with this code? such perks or new classes?
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I believe that making revsys usable would be interesting.
I would do that myself, but I really suck at LUA scripting so I gave that
up. When I say "usable" I mean creating example scripts for npcs, monsters,
actions, etc.
2014-09-02 10:05 GMT-03:00 Ivan Joaquim [email protected]:
I didnt get the idea yet, can we add features to the game with this code?
such perks or new classes?—
Reply to this email directly or view it on GitHub
#27 (comment).
Alexandre do Amaral Severino
Systems Developer and Analyst
+55 41 9923-2199
Pacta sunt servanda
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Seems like it, yes. However I would think that if someone wants to work on it as long it follows the Tibia standards (as I remember no extra things as classes would be in the this repos).
However I could be wrong. Been a while.
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OTServ is dead.
TFS is the future and is more optimized, OTServ works as a base for programmers to look into.
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Related Issues (20)
- Make player_depotitems binary(faster saves)
- Login problems HOT 1
- About revscriptsys HOT 6
- Gesior for otserv in official OT repo HOT 1
- Use item legacy debug HOT 6
- Does not build on Linux HOT 6
- Wiki
- (msvc64 error) File Loader fix
- Question about luajit + legacy bugs HOT 3
- how to compile HOT 16
- Desintegrate rune creates a problem with packetlimit per second HOT 7
- Behaviour of monsters(Like in real Tibia) HOT 7
- Core dump (gdb)at /shutdown HOT 12
- Problem with summons exp stages HOT 10
- Compiling on Windows 7 64-Bit Visual C++ 2010 Express
- Problems with uh paralyze HOT 2
- Speedhack HOT 2
- trade window subtype HOT 2
- Guild War HOT 1
- Items/Houses/Depot items/Storage can DISAPPEAR!
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