Comments (3)
Should players' names (and colors) be in network.gd or in player.gd? Each player has a name and color, and they need to be used for rendering.
from opensuspect-legacy.
I think names should be stored in network.gd just so that they're accessible from anywhere, same with colors. Probably in dictionaries where names and colors are stored according to player IDs.
from opensuspect-legacy.
As per @TheSecondReal0, this issue should not be closed yet.
from opensuspect-legacy.
Related Issues (20)
- Clean up main.gd HOT 2
- Storing task states on the server
- Appearance editor broken on exported client
- Victory / Defeat screens
- Proper tutorial? xD HOT 1
- Role screen crashes game on second created game HOT 1
- Task: mixing two chemicals
- Task: Reaction over a Bunsen burner (gas burner)
- Implement task: Gas chromatograph
- Refactor the HUD and the killing mechanics
- Server side check for actions
- Items green right after swapping them
- Implement the hand-drown rooms in Godot HOT 1
- Fix the raycast issue with the player's interact area
- Task: Chemical safety cabinet
- Create tilemap HOT 1
- Ghosts are visible to everyone
- Implement new map and tileset into Godot HOT 4
- Game crashes when loading the game from the lobby a second time.
- Game not working properly on godot 3.4
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