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themangokid avatar themangokid commented on May 12, 2024

This is great. Better to keep it small for now.

from opensoldat.

themangokid avatar themangokid commented on May 12, 2024

Maybe AC.

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rafal-zelek avatar rafal-zelek commented on May 12, 2024

What is AC?
How about steps to actually release the package (plus steam version)?

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Shoozza avatar Shoozza commented on May 12, 2024

What is AC?

AC is Anti-Cheat

How about steps to actually release the package (plus steam version)?

I guess that could be part of the build instructions?

Anti-Cheat might be too big of a task (requires network code improvements as well to work)

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quantumj17 avatar quantumj17 commented on May 12, 2024

According to our chat in the Discord, most likely the roadmap should be:

First priority:

  1. Improving building instructions & tools to easen up the process for developing/building client/server.

  2. Find a GUI solution that fits the overall idea of making the game cross-platform and compatible with the gamecode.

Second priority:

  1. Miscellaneous things that are:
  • Pascalscript doesn't work very well on 64 bit systems, you can try to fix it or replace it with lape or move to another scripting language such as Lua or QuickJS.

  • Rcon code should be rewritten with something else than Indy10.

  • Starting the documentation process for future optimization of the process.

  1. Start of the search for any possible Anticheat solutions.

Thrid priority:

  1. Testing the code for possible bugs and errors to fix the code and minimize the problems encountered.

  2. Taking care of ongoing and upcoming issues.

This was pretty much copied, shortened and re-posted from this repo's wiki here.

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furai avatar furai commented on May 12, 2024

We should to put somewhere on the roadmap the need to rewrite an old and deprecated TCPLobby in favour of the new HTTPLobby that @jrgp is maintaining.

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jrgp avatar jrgp commented on May 12, 2024

@furai that is already done on the server side per the code here: https://github.com/Soldat/soldat/blob/develop/server/LobbyClient.pas#L55

Client-side code doesn't seem to be present though

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Shoozza avatar Shoozza commented on May 12, 2024

@jrgp do we need to have this in the initial 1.8 version though? Are there some features that depend on it?

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