Comments (4)
Hi. I removed the equal signs because they are irrelevant and it is very strange to add an equal sign for labels on a legend of a map.
Moreover, as I try to translate the strings so they sound as natural as possible for the user, usually strings are longer than in English. So, having a little extra space helps, as the widgets of the windows still do not resize themselves depending on the length of the drawn string.
If you think this is an issue that needs to be resolved, I'll add the equal signs myself and will create the corresponding PR. If not, you can close the issue.
Thank you for telling about it!
from localisation.
I wanted to find out if it was an oversight. I think they're fine without the equals signs too.
from localisation.
@J0anJosep You don’t need to add them, I want translations to make sense for the users too. After all, the point is to make the game accessible and give speakers of other language a good experience, not to make a literal translation. This is also why I tend to give the translators a lot of leeway in how they want to approach things.
from localisation.
I generally leave decisions like this to the translators themselves, but it doesn’t hurt to notify them.
Tagging @J0anJosep .
from localisation.
Related Issues (20)
- String STR_6594
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- Strings 6595-6596
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- Scenario "Inca Lost City" description change
- Strings 6597-6612
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- Music Style strings removal from main translation file HOT 12
- Strings 6614-6617
- String XXXX
- String 6618-6622 HOT 2
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- String 6623-6626
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- String 6627
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from localisation.