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abcdefg30 avatar abcdefg30 commented on August 22, 2024

I guess you tried to use the Install from CD option?

As long as this crashes (we don't support CD installation yet: #51, but shouldn't crash either),
you can try to install the content by hand. See our wiki guide.

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jtyle6 avatar jtyle6 commented on August 22, 2024

That's what I have tried.

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abcdefg30 avatar abcdefg30 commented on August 22, 2024

I filed #57 to fix the crash. Unfortunately that will still not add support for the actual installing but only fix the crash.

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abcdefg30 avatar abcdefg30 commented on August 22, 2024

Actually, we can support installing the music. From #57:

I just found out, that we can support installing the music (THEME.mix) from CD by changing the order of ExtractFilesFromCD (as THEME.mix is located in the main directory, not inside of the CAB).

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jtyle6 avatar jtyle6 commented on August 22, 2024

I have copied file's from the wiki.
And it still crashes.

Operating System: OSX (Unix 14.5.0.0)
Runtime Version: Mono 4.0.1 ((detached/ed1d3ec Tue May 26 17:22:37 EDT 2015) CLR 4.0.30319.17020
Exception of type `System.IO.FileNotFoundException`: Could not load file or assembly '/Users/JoelTyler/Library/Application Support/OpenRA//mods/ra2/OpenRA.Mods.RA2.dll' or one of its dependencies. The system cannot find the file specified.
  at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool)
  at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/corlib/System.Reflection/Assembly.cs:487 
  at OpenRA.ModData.<ModData>m__0 (System.String path) [0x00001] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ModData.cs:48 
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[System.String,System.Reflection.Assembly].MoveNext () [0x00059] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2266 
  at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[System.Reflection.Assembly].MoveNext () [0x000e5] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:598 
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,OpenRA.Primitives.Pair`2[System.Reflection.Assembly,System.String]].MoveNext () [0x0009a] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2300 
  at System.Linq.Enumerable.ToArray[Pair`2] (IEnumerable`1 source) [0x0007c] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2896 
  at OpenRA.ObjectCreator..ctor (IEnumerable`1 sourceAssemblies) [0x00059] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ObjectCreator.cs:29 
  at OpenRA.ModData..ctor (System.String mod, Boolean useLoadScreen) [0x00078] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ModData.cs:49 
  at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args) [0x00166] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:342 
  at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic+<LoadMod>c__AnonStorey1.<>m__0 () [0x00022] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Mods.Common//Widgets/Logic/ModBrowserLogic.cs:197 
  at OpenRA.Primitives.ActionQueue.PerformActions (Int32 currentTime) [0x0008b] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Primitives/ActionQueue.cs:52 
  at OpenRA.Game.LogicTick () [0x0000d] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:574 
  at OpenRA.Game.Loop () [0x000d4] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:709 
  at OpenRA.Game.Run () [0x00042] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:749 
  at OpenRA.Program.Run (System.String[] args) [0x00011] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Support/Program.cs:117 
  at OpenRA.Program.Main (System.String[] args) [0x00050] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Support/Program.cs:39 
 ...

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phrohdoh avatar phrohdoh commented on August 22, 2024

You have to build the OpenRA.Mods.RA2.sln also.
Documentation is lacking, sorry for that.

If you have xbuild you can run xbuild OpenRA.Mods.RA2.sln and it will build the assembly you need.

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jtyle6 avatar jtyle6 commented on August 22, 2024

I have build it, oh god how early in development the mod is.

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