Comments (2)
Hi Esther,
Hmm... the code compiles with GNAT FSF 7.5 and 10.2. Can you try to see if the code compiles if you replace the 3 occurrences of 'Access
with 'Unchecked_Access
in src/orka/implementation/orka-containers-bounded_vectors.adb? I don't have access to GNAT CE unfortunately.
The project could probably use some GitHub workflows that test building with various compilers and operating systems.
I have to mention though that Orka doesn't really support macOS (might not be clear from the README). If you take a look at https://orka-engine.netlify.app/installation/ you will see that there are a whole bunch of OpenGL 4.2 to 4.6 extensions that are required. A while ago Apple has deprecated their potato-quality 4.1 drivers in macOS and assumed the world would happily migrate to their proprietary Metal API. I hope to add a Vulkan backend in the future so that (in theory) it can run on macOS through MoltenVK.
from orka.
Ah, I didn't realise! Thanks for pointing that out.
Replacing with Unchecked_Access did fix the compilation but it then failed to link due to missing EGL functions, so I suppose that's that. Thanks very much for the help, in any case!
from orka.
Related Issues (20)
- Add Alire crates
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from orka.