Comments (5)
You need to set the pixel mode when drawing transparent sprites.
SetPixelMode(olc::Pixel::ALPHA); // or pass in olc::Sprite::MASK
DrawSprite(); // with relevant parameters
SetPixelMode(olc::Pixel::NORMAL);
It's important to set the pixel mode back to normal when you are finished drawing transparent sprites as it can otherwise have a negative impact on performance.
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+1, I am using sprites with transparent backgrounds for the pieces but when I draw them, the background seems to automatically turn to white. Are we missing an easy solution here?
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It worked, in fact I switched Sprite to Pixel:
SetPixelMode(olc::Pixel::ALPHA);
DrawSprite();
SetPixelMode(olc::Pixel::NORMAL);
thank you matt-hayward
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@chsjwarrior Good catch, sorry for that. Updated my comment.
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Im tidying the repo, so this gets closed
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