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AStar.js

Overview

This is a AStar algorithm is pathfinding for grid-shaped maps. The algorithm does not compensate for objects that you can pass through slower or faster.

Uses

The most beneficial ways you can use this are to: Have an NPC try to get to an objective. Have a NPC try to follow a moving object. Solve a maze.

How To Use

First create a new object using var path = new AStar([0,0], [3, 3], map) The three variable represent the: The source (The current position) The goal (The position you want to finish at) The map (a map of the terrian) In put the map as a set of arrarys like [ [0,0,1,1], [0,0,1,1], [0,0,0,0], [0,0,0,0] ] The zeros will represent open space and the ones, barriers. To input the source and goal, write a array that will be a coordinate pair '([x, y])' An example is shown in the AStarTest.html document.

astar.js's People

Contributors

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