Comments (5)
Set TTL on cache keys in order to time them out and allow use of a single redis instance.
from core.
What's the status on this?
from core.
Ideally we figure out some sort of caching solution for player pages...
from core.
but players are constructed based on the matches they play, which update dynamically. I don't think it's cacheable
from core.
Unless you want to cache for just a minute or so, but that's not useful until we have huge traffic
from core.
Related Issues (20)
- Add a couple decimal points to KDA Query for players in matches. HOT 7
- Update Steam libraries
- Allow backfill of parsed player_caches info after visibility setting change
- Can I see a list of {player_id} item ids in /api/players/{player_id}/matches? HOT 3
- Deprecate /replays and /playersByRank endpoints
- delete region and patch from player_caches
- Require login or API key for requests
- API updates proposal HOT 2
- replay link requests HOT 3
- Port post-parse processors to Java odota/parser HOT 1
- Table public_player_matches is missing
- Method 'GetGameItems' not found in interface 'IEconDOTA2_570' HOT 5
- Incorrect api response HOT 2
- Fix data issues
- Allow YouTube playlist as media source
- Show longest win/lose streaks HOT 1
- How to stop api calling till achieving a 5000$ bill HOT 1
- How to
- How to collect massive replay dem file efficiently?
- Playermatches not returning some fields after 7.35
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from core.