Comments (7)
I tried mapping chat messages to users in the parser, but ran into string encoding issues.
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Spent some more time trying to fix this but couldn't. In the parser i attempt to construct a map of names to slots to enable mapping chat messages to players.
However, if the player has a unicode character in their name the hashmap fails. I don't know if it's an encoding issue, a hashing issue, or something else.
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As a temporary fix I just set the slot to -1 if I can't find the slot in the map. If anyone wants to tackle this go ahead
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Changed to a loop to compare element by element. Still not working. Probably gonna have to break down the string into bytes and see where they differ.
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Match ID with this problem:
884544541
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Think this is fixed in #162 , at least with regard to matching chat messages to players properly.
Don't know if you're still planning on "prettifying" it.
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Albert wants to add colors for each player
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