Comments (3)
Now getting kill data from chat messages. The data is added to timeline but not visualized (it's a little messy)
from core.
Switched back to getting kill data from combat log.
from core.
Don't really know which is better, both approaches have advantages and disadvantages.
from core.
Related Issues (20)
- Add a couple decimal points to KDA Query for players in matches. HOT 7
- Update Steam libraries
- Allow backfill of parsed player_caches info after visibility setting change
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- Deprecate /replays and /playersByRank endpoints
- delete region and patch from player_caches
- Require login or API key for requests
- API updates proposal HOT 2
- replay link requests HOT 3
- Port post-parse processors to Java odota/parser HOT 1
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- Incorrect api response HOT 2
- Fix data issues
- Allow YouTube playlist as media source
- Show longest win/lose streaks HOT 1
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from core.