Comments (1)
I think I fixed the bug, if anyone could update the code here, that would be great:
In the UIText class, in the drawText method (somewhere around line 250), make sure you add a new line validation when adding characters:
// Extend end of line
lineEndChar = i;
if( charId != ASCII_NEWLINE )
{
// add quads for each char
// Use curpos instead of i to compensate for line wrapping hyphenation
// reuse a UISprite if we have one. if we don't, we need to set it's parent and add it to the textInstance's list
var currentTextSprite = textInstance.textSpriteAtIndex( i );
var addingNewTextSprite = currentTextSprite == null;
currentTextSprite = configureSpriteForCharId( currentTextSprite, charId, dx, dy, scale, 0 );
if( addingNewTextSprite )
{
currentTextSprite.color = color.Length == 1 ? color[0] : color[i];
currentTextSprite.parentUIObject = textInstance;
textInstance.textSprites.Add( currentTextSprite );
}
// Ensure the sprite is hidden if the textInstance is
currentTextSprite.hidden = hidden;
// See below @NOTE re: offsetx vs. xadvance bugfix.
// advance the position to draw the next letter
dx += _fontDetails[charId].xadvance * scale;
}
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