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PapaWhiskey65 avatar PapaWhiskey65 commented on August 30, 2024

commenting out decelerate fixes the bug, but thats not a solution

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PapaWhiskey65 avatar PapaWhiskey65 commented on August 30, 2024

somehow velocites.count is 0 which causes a divide by zero, which causes the NaN...adding a check for _velocities.count <= 0 fixes it for me, but is it a bug that velocities.count is zero?

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cbaltzer avatar cbaltzer commented on August 30, 2024

Change line 128 of UIAbstractTouchableContainer.cs from

var avgVelocity = total / _velocities.Count;

to

var avgVelocity = (_velocities.Count > 0) ? total / _velocities.Count : total;

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PapaWhiskey65 avatar PapaWhiskey65 commented on August 30, 2024

that wont work...if velocites.count = 0, then total will = 0, and you'll still have a divide by zero/NaN condition

edit: ahhh nevermind i see it removing the divide and just setting avgVel to 0...my bad

question remains...why are we in decelerate with no velocity? are we masking a bug with this "fix"?

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