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JamieGoodson avatar JamieGoodson commented on July 28, 2024

I have a possible solution that auto-exports capture at end of mission (including #missions). However, this does not involve streaming to the webserver. I like the idea of streaming, but I can't think of any reasons to do so if we can solve both your bullet points without the use of streaming. Other than being able to watch a stream live (as per #19), are there any other advantages that I haven't thought of?

from ocap-legacy.

rianbk avatar rianbk commented on July 28, 2024
  • This would allow the removal of the ftp/transfer step to be removed. (Could be done with a post at the end too)
  • Potentially allows for salvaging of missions when the dedicated server crashes
  • Less storage on dedicated server (i know not a big thing lol)
  • This obviously enables live streaming (#19) as highlighted.

from ocap-legacy.

JamieGoodson avatar JamieGoodson commented on July 28, 2024

Point 1 is not really an issue. Transferring one large file, rather than lots of smaller data chunks, is more efficient.
Point 2 is a good point, but these are rare cases.

I can see the advantage of point 4 though, so this is perhaps something to aim for in future versions.

from ocap-legacy.

JamieGoodson avatar JamieGoodson commented on July 28, 2024

I've seen the light and eventually gone with this method (send a data stream rather than one large compilation at the end). This was partly due to the Arma 64-bit update which imposes a limit on in-game array size, forcing OCAP to have to flush capture data regularly.

Thanks for your suggestions, and sorry for the 2 year late response.

from ocap-legacy.

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