Comments (2)
This is a complicated question, here's some thoughts here I helped write down awhile ago: https://todogroup.org/guides/starting/
My biggest lesson is to not dismiss the role of marketing and devrel in building your community. If you focus on ensuring that there is brand awareness of what you're doing while using devrel as the tip of the spear to ensure your project is easy to use, you should do well. I find that many projects tend to launch and even though they may be technically superior or have some edge, lose out because they aren't marketing or investing the time to build a community.
In short, "community doesn't come for free" - it's something you have to invest resources and tend like a garden.
from community.
Closing as we understand how are are approaching this with the LF.
from community.
Related Issues (20)
- Incorporate meeting notes into readme dashboard HOT 1
- D&I Committee Chair/Co-Chair Elections HOT 7
- Proposed Marketing Committee meeting agenda for January-10-22 HOT 3
- Provide common issue triage guide for O3DE HOT 2
- Proposed SIG-'testing' meeting agenda for 06-28-22 HOT 1
- Proposed RFC Suggestion - O3DE Code Review Guidelines HOT 19
- Proposed RFC Suggestion: Make community the clearing house of process HOT 3
- Proposed RFC Suggestion: SIG Information HOT 2
- Migration Guide - Unreal Engine to Open 3D Engine
- Migration Guide - Cryengine to Open 3D Engine
- Migration Guide - Lumberyard To Open 3D Engine
- Proposed RFC Suggestion: Discord Forums HOT 21
- Suggestion: Community contributor, SIG info, reviewers split HOT 1
- Provide SIG guidance about O3DE Roadmap maintence HOT 4
- Migration guide has many broken links HOT 1
- Proposal: Add branch protection rules for o3de/community HOT 1
- Implement Feature Grid changes per accepted RFC
- Proposed RFC Suggestion: Guidelines for duplicating O3DE main repo labels in other repos HOT 9
- contributor-cheatsheet file/link is broken in CONTRIBUTING.md HOT 3
- broken links to SIGs in README
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from community.