Comments (1)
I believe glMultiDrawElementsIndirect only works on AMD linux drivers when a GL_DRAW_INDIRECT_BUFFER is bound. I added a new solution TextureArrayMultiDrawBuffer that works while TextureArrayMultiDraw does not.
Note that SDP & NoSDP work when a GL_DRAW_INDIRECT_BUFFER is bound. When one isn't bound, NoSDP renders incorrectly while SDP hangs the driver.
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Related Issues (20)
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