Related Issues (20)
- [Question] duplicated param "bounce_threshold_velocity"
- Random seeds and environment creation
- [Question] Wrapper of torchrl HOT 2
- [Question] Camera and TiledCamera producing different images HOT 4
- How are assets annotated, and can they be annotated and captured easily by object pose information?
- [Question] How to apply the scale factor to a JointVelocityActionCfg? HOT 2
- There are so many bugs in the old versions that haven't been perfected yet, and the new framework has been released again HOT 1
- [Bug Report] ModuleNotFoundError:No module named 'omni.isaac.kitβ ; Had tried the issue #103 Solution HOT 22
- [Question] How to fix PhysX error: PxRigidBody::setMass(): mass must be non-negative! HOT 1
- [Question] Only during training, encounter "PhysX error: PxRigidBody::setMass(): mass must be non-negative!" despite non-negative/non-zero masses HOT 1
- [Bug Report] Cuda Error when use body_physx_view.apply_forces_and_torques_at_position in multi-GPU Training HOT 3
- Issues getting observations for two robots with mdp.joint_pos_rel and mdp.joint_vel_rel HOT 1
- how to set the asset_root(default or nvidia) to a local path in isaacSim 4.0.0? HOT 1
- [bug] RuntimeError: Failed to acquire interface: omni::kit::IViewport (pluginName: nullptr)
- sb3 is much slower to train than rl_games HOT 1
- [Question] Correct way to develop in the cloud instance
- [Question] How to set the gravity mode of object? HOT 1
- Imported urdf loads only the stage tree but not the robot HOT 5
- [Bug Report] Failed to solve some dependencies locally, syncing with extension registry... HOT 1
- [Question] How to spawn arbitary number of objects in one environment?
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