Comments (2)
This may be caused by a wrong number of buffer copies for the image staging part.
Try to change this line in gl_texmgr.c:
vkCmdCopyBufferToImage(command_buffer, staging_buffer, glt->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, num_regions, regions);
to this:
vkCmdCopyBufferToImage(command_buffer, staging_buffer, glt->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, num_mips, regions);
And see if this works.
The current code for image staging causes validation errors for images with more than one mip level, which may cause the crash in the Intel driver. At least that's what the "isl_surf_get_image_offset_el" in your call stack may hint at.
I'll try to push a PR later today after work to fix this.
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All working now. Thanks!
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