Comments (4)
Hello @RavenMacDaddy the change was intentional, brought by :
- Clear button status on map load to prevent stray fires/jumps
Reverting that commit would bring back v1.30 behaviour.
Now a Sipgate as in Hub / ExNx is really a map change, disguised as a simple teleporter.
Normal teleporters works as usual, without affecting player movement of course.
The goal of the commit was really to reset the player momentum when it enters a completely unknown area.
I'm reluctant to revert this change, there are good reasons behind this I think.
Maybe hiding the new behaviour behind yet another CVAR ? I would rather revert everything to the v1.30 way to keep things simple...
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I appreciate the explanation, whatever you decide is best.
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I agree on the ackwardness of being cut-off for the previous movement, I feel it too to be honest.
The way I see things, if there are enough complaints about the new behaviour, reverting it for a v1.31.1 is very easy.
Let's wait a bit collecting other bugs first.
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Right; I've made a descision, considering the pros and cons:
- Cons : on map change, you need to re-apply your movement. That is only relevant if the maps are intended to be loaded seamlessly, hiding a load behind a Slipgate. This is not very common I think, even if the very Quake hub is a counter-example.
- Pros : For all the cases were a level ends with a Score board, and a 'Loading' plaque, this is certainly unexpected to continue the previous movement starting the new level. Good exemples are Quake levels within an Episode.
I think the latter point weigh more thant the first, and was the reason for the change.
Let's put that in the 'wontfix' category.
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