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vsonnier avatar vsonnier commented on July 17, 2024

Hello @RavenMacDaddy the change was intentional, brought by :

  • Clear button status on map load to prevent stray fires/jumps

Reverting that commit would bring back v1.30 behaviour.

Now a Sipgate as in Hub / ExNx is really a map change, disguised as a simple teleporter.

Normal teleporters works as usual, without affecting player movement of course.

The goal of the commit was really to reset the player momentum when it enters a completely unknown area.

I'm reluctant to revert this change, there are good reasons behind this I think.

Maybe hiding the new behaviour behind yet another CVAR ? I would rather revert everything to the v1.30 way to keep things simple...

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RavenMacDaddy avatar RavenMacDaddy commented on July 17, 2024

I appreciate the explanation, whatever you decide is best.

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vsonnier avatar vsonnier commented on July 17, 2024

I agree on the ackwardness of being cut-off for the previous movement, I feel it too to be honest.

The way I see things, if there are enough complaints about the new behaviour, reverting it for a v1.31.1 is very easy.

Let's wait a bit collecting other bugs first.

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vsonnier avatar vsonnier commented on July 17, 2024

Right; I've made a descision, considering the pros and cons:

  • Cons : on map change, you need to re-apply your movement. That is only relevant if the maps are intended to be loaded seamlessly, hiding a load behind a Slipgate. This is not very common I think, even if the very Quake hub is a counter-example.
  • Pros : For all the cases were a level ends with a Score board, and a 'Loading' plaque, this is certainly unexpected to continue the previous movement starting the new level. Good exemples are Quake levels within an Episode.

I think the latter point weigh more thant the first, and was the reason for the change.

Let's put that in the 'wontfix' category.

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