Comments (6)
The readme notes you should be using vkquake-launch.sh. Let me pop in my other graphics card tomorrow and I'll take a look for you.
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This might need a different bug but vkquake-launch.sh crashes on me. I've uploaded a core dump:
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Ok, noted. If this ends up being that troubsome, I will end up doing a AUR package outside the scope of this repository.
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I have never worked with .lz4 before, can you please attach an common archive format or the output to a pastebin service?
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You very likely have "screen size" set to maximum in the options menu.
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@Vash63 I just loaded Antegros and ran ./vkquake. It runs fine with the hud. You'll need to, like Novum said, check the screen sizing in the options.
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Related Issues (20)
- AppImage SDL2 version is still 2.28.5 HOT 1
- Elevators crushing player/monsters HOT 23
- Merge signon buffer fragmentation patch from Quakespasm / Ironwail
- My vk quake doesn't play the demo on start HOT 3
- MINGW/MSYS2 : Fetch binary dependencies from the build environnement itself instead of relying on binaries kept in Git HOT 7
- Sigfault when loading The Immortal Lock HOT 22
- This is a test HOT 1
- This is also a test
- View model position HOT 1
- map 'A day like no other' can crash on map load and load savegame HOT 6
- Crash with RT shadows enabled on newest AMD Drivers HOT 8
- Old Style Status Bar But Widescreen Layout? HOT 1
- Bounding Boxes enhancements based on Ironwail HOT 1
- Multiple quicksaves and quicksave rotation
- instability/ lock ups with NVidia drivers when Vulkan/OpenGL present method set to auto ( prefer native ?)
- Key bindings options limited HOT 2
- Invisible Dynamic Objects on Steam Deck/Linux via Luxtorpeda HOT 4
- Broken bones(?) on certain custom MD5 models HOT 2
- Model vertex explosions (remastered models ?) on MacOS HOT 1
- Default gamma and colours are incorrect
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