Related Issues (20)
- rewrite particles to create big circles that eventually decrease in size to simulate explosions
- optimize bullets even more... (right now, 154 bullets makes the game run at 46fps on an Intel i5-9300H) HOT 3
- enemy fires bullets upon reaching its destroy position
- make enemies themselves do damage to the player HOT 1
- add try again button
- add scoring system
- game logo
- auto shooting option
- create a timer that can be paused and unpaused
- make the enemy fire particles be added to the scene's effects list so they can disappear more smoothly
- upon death, "Ocean" scene is being added to the scene delete queue twice
- game crashes if you press arrow keys upon startup
- link Clock and deltatime_modifier together HOT 1
- Ado should be spinning in its idle animation
- Try again button doesnt work
- Screen shake upon enemy death
- Collision issues upon trying to escape the game window
- Berserk's sprite is cropped wrong
- Make `mainmenu.py` a subscene so there's an actual background
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