Comments (1)
Improved by keeping track of the first enemy on each screen and only looking at the current screen's enemies.
Also, RenderLevelScreens
now spawns sprites on the currently rendered screen.
from novathesquirrel.
Related Issues (20)
- Option to save on flash instead HOT 1
- Runtime PAL music adjustment HOT 2
- Don't restart song when switching worlds on level select
- Add an easter egg if started with a SNES mouse HOT 1
- Fix the old soundtrack HOT 1
- Time trial mode
- Level edit level corruption HOT 1
- Consider a new title screen?
- Polish up level editor
- Skip over empty menu items HOT 1
- Spring+crate race condition
- Use separate graphic for wood crates and steel crates HOT 1
- Add in-game item descriptions
- Blue water?
- Look into using all four palettes HOT 1
- Add a serial bootloader HOT 1
- Add a simple memory viewer/editor? HOT 1
- Put in a different world 3 boss HOT 1
- Remove BRK instructions
- Build instructions in README.md or docs? HOT 1
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from novathesquirrel.