Comments (12)
Original comment by minmin.gong
on 2 Jun 2010 at 3:43
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
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Original comment by wuye9036
on 25 Jun 2011 at 11:37
- Added labels: Milestone-Nectarian, Priority-Low
- Removed labels: Priority-Medium
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Original comment by wuye9036
on 15 Dec 2011 at 3:24
- Added labels: Component-Pipeline
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Original comment by wuye9036
on 7 Mar 2012 at 3:10
- Added labels: Milestone-Future
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Original comment by wuye9036
on 30 Mar 2012 at 2:22
- Added labels: Milestone-0.4, Priority-Medium
- Removed labels: Milestone-Future, Priority-Low
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Original comment by wuye9036
on 24 Jul 2012 at 2:47
- Changed state: Started
- Added labels: Priority-Critical
- Removed labels: Priority-Medium
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This issue was updated by revision 657da23e319f.
Migrating demo TextureAndBlending to application framework.
Original comment by wuye9036
on 27 Jul 2012 at 12:44
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This issue was updated by revision 02afb486910c.
SALVIA:
Cone model works.
Add project Anistropic Filter
Original comment by wuye9036
on 27 Jul 2012 at 12:44
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This issue was updated by revision 7290afde7471.
SALVIA:
Add anisotropic filter to pipeline.
Fixed typo about anisotropic.
Original comment by wuye9036
on 27 Jul 2012 at 12:44
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This issue was updated by revision c9347e20fe65.
SALVIA:
Only pow2 AF was shown.
Original comment by wuye9036
on 27 Jul 2012 at 12:44
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Original comment by wuye9036
on 27 Jul 2012 at 12:44
- Changed state: Fixed
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This issue was updated by revision 68ef5320765c.
SASL:
Add is_numeric as builtin types traits.
Try to add new overload idioms for distinguish overloads of same intrinsic.
Add intrinsic 'clamp' and tested it.
Original comment by wuye9036
on 29 Jul 2012 at 2:22
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Related Issues (20)
- Add annotation support to SASL.
- Support sampler desc in shader
- Support buffer object and member expression for buffer object.
- Add a demo of stencil-based mirror HOT 8
- Move implementation of map/unmap from resource to renderer or renderer_core. HOT 3
- Use typed mask object instead integral in cg_xxx::emit_write_mask/emit_swizzle HOT 5
- Support Linux HOT 14
- Integrate D3D software driver HOT 15
- Shaders need to support register-based allocation HOT 40
- Triangle ddx/ddy info computed multiple times. HOT 3
- Salvia Optimization HOT 43
- Improve benchmark result output HOT 8
- Demo error: Seams on astro boy & stencil does not works on stencil mirror HOT 2
- sasl semantic analysis refactoring HOT 1
- vertex cache will support multiple ways
- Refactor unit tests of sasl HOT 12
- New sample application framework HOT 13
- Improve AF algorithm HOT 2
- Added resolution support for samples. HOT 3
- Port code source from Hg to Git. HOT 1
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