Comments (3)
From a usability p.o.v its very difficult for initial users to find Render -> settings especially problematic when setting up texture pathing.
A possible proposal for reworking the Render -> settings menu, perhaps to function like the Spells menu, where the tabs of the old "Render -> Settings" window are replaced with sub-dropdowns.
Non-render specific settings, like those found in the general & export tab should be put into a separate Header Menu.
The same would apply for all the "view" related items in the Render dropdown, like Top, Front, Side, Save View.
I can open a separate issues for each if you would prefer, and am open to any direction for ui improvement but the above would be specifically about getting context related setting in the correct place.
from nifskope.
That's more related to Issue #13, no? I made this separate from that because this is more simply about fleshing out more options for Settings > Rendering tab. And some are about more options related to the Render View that are menu options themselves, like all the toggles.
We can open one large issue for UI restructuring. I just need to get around to organizing an outline for that. I just have a lot of different thoughts floating around at the moment.
from nifskope.
Yeah that issue would be appropriate for moving things out. A summary issue for general UI refactoring much in the same way you have the task list here would work well that.
from nifskope.
Related Issues (20)
- Error when importing .nif V20.6.5.0
- BC7 textures not skinning HOT 1
- NifSkope 2.0 Dev 7 - Cannot Open NIF File - encountered unknown block (bhkCylinderShape)
- [Request]BSTriShape Cant Scale Vertex
- Nifskope breaks SCOLS causing issue when Scol is used in CK and visibility is generated
- What latest version enables Import obj?
- Nifskope 2.0 Dev7 Can't Open Original Game Meshes for Oblivion HOT 11
- Compilation issues because of missing XML files.
- Nifskope with function export .nif
- render window only in bottom left corner HOT 1
- save function not working
- Merging of errant forks HOT 3
- Starfield support (PSA) HOT 58
- Export collision mesh?
- MacOS version not displaying texture HOT 1
- Editing BSTriShape vertex desc for a skinned mesh does not update the vertex desc in its NiSkinPartition HOT 4
- i cant import obj HOT 1
- FAILED TO LOAD .INF HOT 1
- BSFurnitureMarkerNode markers display as rotated in the wrong direction HOT 7
- Status Homepage and Discord? HOT 6
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from nifskope.