Comments (2)
well , I find I made a mistake
from voxelhashing.
When I read the code, I had a question about the code in the line 791 in VoxelUtilHashSDF.h
prev.offset = curr.offset;
As long as I am concered, in this part, you want the previous hash entry to point to the next and next hash entry so that you skip the current entry to delete it from the linked list.
So in my view the code should be like
prev.offset += curr.offset;
for example, theoffset
of previous entry is 1 and it points to current entry which one we want to delete and theoffset
of the current entry is 2 which points to the next valid entry then we need to fix theoffset
of the previous entry to 3 so that we can skip the current entry and point it to the next valid entry.
That's what I think, I am not sure if I get the right understanding of your code, I hope you can make it clear to me. THX!
Hi, have you get the test data, and how to get it?
from voxelhashing.
Related Issues (16)
- Illegal Instruction Crash in Release mode
- Implementation Problem in 'insertHashEntry' HOT 1
- Report Direct3D device has non-zero reference count error in DXUTCreateDevice HOT 2
- depthsensingcuda\source\DX11RGBRenderer.h (132) : cudaSafeCall() Runtime API error 10: invalid device ordinal
- Can i use the kinect1.0 sdk to build? HOT 1
- a random result HOT 1
- Reconstruction issue with NVIDIA GeForce RTX 2080 with Max -Q Design HOT 3
- How match match it with the database?
- illegal memory access error with DepthSenseCUDA HOT 3
- CUDA version doesn't start properly
- DirectX SDK June 2010 . HOT 1
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- Does not work on Intel HD Graphics
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