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Nielk1 avatar Nielk1 commented on July 20, 2024

I used your interface as a starting point and pulled in C++ from their samples for implementation. I kept the string key based method for player tracking for now as part of my implementation of your interface, but that might change as things are adjusted.

Sadly I couldn't figure out how some things worked like your transparent background mode but I'm not going to push hard into that yet. The DirectX is the bane of my existence as the most I've ever done before with 3D is immediate mode OGL.

I've been looking into some method of identifying the module directly but as they have no version code and the exports are 'the same' except for the size of the classes (royal pain I might add) it's looking like the best method will be code outside of this module that does size and offset checks. Then I can keep a growing emotedriver metadata list for such matching.

I was able to work out the full function signature (parameters) of the additional function in the NekoPara variant DLL via ASM inspection, but have not figured out what exactly it does yet.

Also of note is the Trans-Crypt functions in the NekoPuppet project which dynamically re-encrypt the PSB character data to match a different driver than it was intended for. I could probably finagle the system to load free version files with enough samples. I'd try to make some myself with the editor but I can't read Japanese so it's a struggle to use the UI.

If you have any additional samples of character data or E-Mote Engine Drivers (which contain their encryption key as a numeric string so they're useful even if I can't import them) feel free to send me info via nekopuppet(at)nielk1.com

from emoteenginenet.

UlyssesWu avatar UlyssesWu commented on July 20, 2024

I don't have more those stuffs either since in fact I don't play galgames often...
But since Neko.vol.2 is comming, you will get the new sample very soon!

from emoteenginenet.

Nielk1 avatar Nielk1 commented on July 20, 2024

In addition to Neko.vol.2 on PC there's also Go Go Nippon 2015.

I've been trying to access android games mentioned on the E-Mote site but I only gained access to one ("モン娘☆は~れむ" which I poorly translated to "Mont daughter Rem"). Most of them refuse to download their assets when first-run because I'm not in Japan. It's not easy to get at the files when it does download either since it involves using a rooted device or VM to gain access to the game's main data folder after it's downloaded its assets as well as digging around in the ELF formatted shared object to get that driver's specific key.

from emoteenginenet.

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