Comments (7)
The pre-compiled binaries do not include the deps, and as far as I know there is no simple way to get them from deps.json files.
PR #78 aims to fix this, by adding all of the published files, instead of attempting to keep the zip small. #78 will allow the servers to run without any .NET framework installed on the host machine, provided other requirements are met. (For linux, this requires the following to be installed on the host: liblttng-ust0, libcurl4, libssl1.0.0, libkrb5-3, zlib1g, for windows it should "Just work")
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the dotnet build
command auto restores everything
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I'm not building from the source, i'm checking out the compiled release files and there's no .sln
to build from, but i somehow need the dependencies. (Win7 btw.)
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these should already include all dependencies since the repo is using dotnet publish. If not, there are some configuration issues.
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Hope this helps:
Auth & Sts:
Error:
An assembly specified in the application dependencies manifest (NexusForever.AuthServer.deps.json) was not found:
package: 'Microsoft.EntityFrameworkCore.Abstractions', version: '2.1.4'
path: 'lib/netstandard2.0/Microsoft.EntityFrameworkCore.Abstractions.dll'
World:
Error:
An assembly specified in the application dependencies manifest (NexusForever.WorldServer.deps.json) was not found:
package: 'MessagePack', version: '1.7.3.4'
path: 'lib/netstandard2.0/MessagePack.dll'
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What command are you using to launch the server?
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The pre compiled binaries don't seem to include all deps. That's the problem.
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Related Issues (20)
- Database - Implement unit of work and repository pattern on character database
- GameTable - Add interfaces for GameTable models
- Database - Implement unit of work and repository pattern on world database
- GameTable - Allow enumeration properties on GameTable models
- GameTable - Rework/Improve/Remove current caching system for GameTables
- GameTable - Update GameTable models from fields to properties to work with interfaces
- GameTable - Move GameTables to separate library. HOT 1
- Script - Move Game logic to separate library. HOT 1
- Script - Move Game enumerations to a separate library. HOT 1
- Script - Add support for Roslyn. HOT 1
- Script - Add support for script hot reload. HOT 1
- Script - Add support for map scripts (standard and instanced).
- Script - Add support for quest scripts.
- Script - Add support for spell scripts.
- Script - Add support for unit scripts.
- Vendor - Calculate buy and sell price for vendor items. HOT 1
- Command - Separate command system from world server.
- Simplify distribution, portage and installations using docker
- [BUG] Holo-wardrobe. Impacts wardrobe storage when you hit 350 items. HOT 1
- NavMap - Implement area and mesh extractor that can be used for Navigation and LoS maps.
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