Comments (2)
Thank!
I added a feature flag embed_shaders
that is enabled by default. Disabling that feature will allow hot-reloading to work (load_internal_asset
doesn't support hot-reloading) and/or allow customized water shader.
The current water shader might not match the style others want and they might want to copy the shader into their assets to customize it. The noise shaders are still embedded and don't need to be copied.
I just published a new version 0.10.3
with your change.
from bevy_water.
Nice, works for me!
from bevy_water.
Related Issues (13)
- Add most of the `StandardMaterial` fields to the water material. HOT 3
- Customization of waves HOT 2
- Support terrain heightmap in WaterMaterial. HOT 4
- Buoyancy HOT 1
- Implement Tessendorf waves HOT 3
- Error binding when running in wasm HOT 11
- Cleanup non issue
- upgrade to 0.13 HOT 2
- customization of water size
- create_render_pipeline error HOT 2
- Simplified calls for wave position / height HOT 4
- Normal calculation in shader HOT 47
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