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olokobayusuf avatar olokobayusuf commented on June 9, 2024

Hey @Aditya-Solulab , in your Xcode project, can you confirm that in the General settings > Embedded frameworks, NatDevice.framework is set to Embed?

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ankitsolulab avatar ankitsolulab commented on June 9, 2024

Hello @olokobayusuf added NetDevice.framework, NatMLHub.framework, NatCoder.framework and NatML.framework in to embed libraries. But, we are still facing issue with crash on app launch.

Please refer below attached screenshots.
Screenshot 2023-07-17 at 11 13 31 AM

After doing above step we are trying to run the app but facing crash issue with NO logs.
Screenshot 2023-07-17 at 11 15 10 AM

Thanks.

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olokobayusuf avatar olokobayusuf commented on June 9, 2024

@ankitsolulab what is your native app's minimum iOS deployment target?

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ankitsolulab avatar ankitsolulab commented on June 9, 2024

@olokobayusuf It is 16.4.

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olokobayusuf avatar olokobayusuf commented on June 9, 2024

Just to confirm, 16.4 is your minimum deployment target? What version of iOS is your test device (that crashes) running on?

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ankitsolulab avatar ankitsolulab commented on June 9, 2024

@olokobayusuf Yes, It is minimum deployment target and in iPhone XR OS version is 16.5.1 (C).

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olokobayusuf avatar olokobayusuf commented on June 9, 2024

@ankitsolulab sorry for the late response on this. Given that Xcode has no logs, how did you get the original logs when you created this issue?

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ankitsolulab avatar ankitsolulab commented on June 9, 2024

@olokobayusuf When we added libraries it also added in to "Link binary with Library" In Build phases. We have to remove it to run app. before we are getting error what we posted.

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olokobayusuf avatar olokobayusuf commented on June 9, 2024

Hey @ankitsolulab , can you try out the VideoKit 0.0.14 alpha 2 build? Follow the setup instructions on that page, then do a clean build from Unity (don't append). Let me know if the issue persists.

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olokobayusuf avatar olokobayusuf commented on June 9, 2024

This should be fixed in VideoKit 0.0.14.

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