Comments (10)
Hey @Aditya-Solulab , in your Xcode project, can you confirm that in the General settings > Embedded frameworks, NatDevice.framework
is set to Embed
?
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Hello @olokobayusuf added NetDevice.framework, NatMLHub.framework, NatCoder.framework and NatML.framework in to embed libraries. But, we are still facing issue with crash on app launch.
Please refer below attached screenshots.
After doing above step we are trying to run the app but facing crash issue with NO logs.
Thanks.
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@ankitsolulab what is your native app's minimum iOS deployment target?
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@olokobayusuf It is 16.4.
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Just to confirm, 16.4 is your minimum deployment target? What version of iOS is your test device (that crashes) running on?
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@olokobayusuf Yes, It is minimum deployment target and in iPhone XR OS version is 16.5.1 (C).
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@ankitsolulab sorry for the late response on this. Given that Xcode has no logs, how did you get the original logs when you created this issue?
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@olokobayusuf When we added libraries it also added in to "Link binary with Library" In Build phases. We have to remove it to run app. before we are getting error what we posted.
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Hey @ankitsolulab , can you try out the VideoKit 0.0.14 alpha 2 build? Follow the setup instructions on that page, then do a clean build from Unity (don't append). Let me know if the issue persists.
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This should be fixed in VideoKit 0.0.14.
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