Comments (6)
@tomaszwozniak123 Is VideoKit the only thing running? And can you profile your application without VideoKit? VideoKit itself has a relatively small memory footprint.
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Only VideoKit with Meet Segmentation is on this scene. There is some UI, and some logic for switch to the next scene and video player.
My guess is, that this is somehow connected to #23, maybe switching camera is causing some kind of memory overflow or sth.
Please take a look into the profiler screenshot (taken when scene is loaded without crash). Selected point is largest spike after loading scene.
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Here is snapshot from Firefox (first one is without NatML, second is when scene with NatML is active):
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@tomaszwozniak123 quick follow up on this: this is caused by an apparent memory access error, not by a lack of memory. We're working to publish an update tomorrow that fixes this.
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Related Issues (20)
- White shadows issue in JPEG image sequence in iOS AR app having linear color space
- Intermittent crash when ending recording with audio
- Compiler errors when updating Function package to version 0.0.7 for VideoKit version 0.0.18-alpha.4 in Unity version 2022.3.16f1 HOT 4
- Add method for reading images from a video `MediaAsset` HOT 1
- 0.0.18-alpha.4 can't add components anymore HOT 1
- 0.0.18-alpha.4 unable to record HOT 7
- 0.0.18-alpha.6: Microphone sample data too large HOT 5
- CloudPrediction class does not exist in new version of Function HOT 2
- Assembly for Vision Pro HOT 3
- Crash Android when switching between VideoKit and ARCore HOT 2
- Crash on IOS - VKTRecorderCommitSamples HOT 6
- Audio Listener as source for audio in video recording produces no sound in the output HOT 2
- Videorecorder issue HOT 1
- Failed to upload binary to AppStore Connect HOT 3
- Audio corrupt / weird behaviour HOT 3
- SetFocusPoint is not working on Android devices. HOT 1
- Apple's privacy manifest policy requirements HOT 10
- Failed to create MLModel from graph data - with VideoKit 0.0.17 - crash or no image from camera. HOT 2
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