Comments (2)
Is there a chance you have the same audio bus for both music and sound effects? I'll add a debug warning for when they match.
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Is there a chance you have the same audio bus for both music and sound effects?
Yes... Turn out, I didn't pay attention to the document and miss the part that sets the default audio bus. So both music and sound use the same default audio bus (Master
).
So to anyone who has this problem, just add this code:
SoundManager.set_default_music_bus("Music")
SoundManager.set_default_sound_bus("Sound")
And remember to add those audios bus named Music
and Sound
to the project.
from godot_sound_manager.
Related Issues (10)
- Don't have anyway to make music play when the screen is pause
- Addon not working with Godot RC2 (Tween Interpolation)
- Add Godot Sound Manager to Godot asset library HOT 1
- [Bugs] Set volume too early crash the game HOT 2
- How to resume the music HOT 1
- Support for AudioStreamRandomizer HOT 2
- Continuous sounds HOT 3
- Emit signal when playback of SFX ends? HOT 1
- When playing multiple sounds simultaneously, only play once.
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