Comments (2)
The rendering algorithm is proving difficult to write tests for. We could make fake hierarchies to load data but that's pretty intensive to write and difficult to analyze and validate. It might be best to make written tests and work towards image diffing in the future?
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Added written test cases for the render algorithm in https://github.com/NASA-AMMOS/3DTilesRendererJS/blob/master/TESTCASES.md
from 3dtilesrendererjs.
Related Issues (20)
- Small optimizations: Benchmark moving fetches, model parsing to web workers
- Small optimizations: pre upload geometry, textures before rendering with them
- How accurate is photorealistic 3d tiles data HOT 1
- GlobeControls: The camera can jerk around / drift when moving at high altitudes with drag
- Introduce Foveated Rendering - prioritizes tiles in the center of the screen HOT 2
- GlobeControls: Adjust controls to work with OrthographicCamera
- FadeTilesManager: Reduce code redundancy compared with TilesRenderer
- 3D Tiles model not loading with 3DTilesRendererJS HOT 3
- Ellipsoid: getPositionElevation does not provide a negative elevation
- Considering supporting legacy b3dm headers? HOT 6
- disposeTile is sometimes unable to clean up tile resources HOT 1
- GlobeControls: Detach does not remove dom element reference
- GlobeControls: Constructor arguments are currently required
- GlobeControls: Update fails if the tiles group is not set
- EnvironmentControls: Add support for fallback shape raycasts when nothing is hit
- GlobeControls: Support orthographic camera
- Metashape generated 3d tiles HOT 1
- Is it possible to render NRRD format in the 3d tile structure? HOT 1
- Can you implement a callback function when all tiles are loaded into the scene? HOT 8
- Traverse the information in the batchtable directly through tileset.json HOT 39
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