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Andrea Nardinocchi's Projects

death_valley icon death_valley

A terminal controller for thermal chambers (model VT4010)

eagle icon eagle

A 2D game SDK that works on OpenGL and OpenAL

firefly icon firefly

DAMPE's miniTRB data acquisition system

linkino icon linkino

A quick'n dirty game written in a couple of weeks for the Geneva Game Developers Meetup of December 2019

miranda icon miranda

A large multipurpose library - written in pure C - with an object oriented interface and used as 2D game engine (deprecated: some of the tricks used in this library don't work with AArch64)

miranda_sandbox icon miranda_sandbox

A small sandbox that could be used to quickly try some features in Miranda (deprecated: some of the tricks used in Miranda don't work with AArch64)

nardinos icon nardinos

A tiny OS (from scratch) - just an exercise

pippolo icon pippolo

A young and simple distributed database.

pomodoro icon pomodoro

A stoopid and funny pixel-art game - written in pure C - set in Perugia

seed_of_madness icon seed_of_madness

A short (italian) textual adventure for Lambo (temporarily abandoned)

serenity icon serenity

My multipurpose personal library with an object-oriented style (deprecated, now I'm using Miranda)

skynet icon skynet

A daemon that reads calibration files from "firefly" and deduces some informations for Dampe database

squeezer icon squeezer

A small idiotic application to compress ASCII files

submarine icon submarine

Light, cross platform and Open Source IDE for the ISO standard X3D language.

todonzo icon todonzo

Todonzo is an amazing quick-n-dirty reminder for Linux for people with no time for GUIs.

vulture icon vulture

An old Telnet server, customisable, for multi-player adventures written in C++

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