Comments (2)
I still don't see liquid UU as a power generator by itself (as entertaining as "antimatter reactor" sounds), but I'm thinking about electrolyzed water as a liquid. If we could make it a TextureFX with occasional sparks, it might look really neat, and give you a way to store EUs in liquid form, as it were. For that matter, a generator might need both -- the electric water to "activate" the UUM and prod it into generating EUs, and then UU consumption for as long as the reaction holds out (think biogas engine and lava, maybe?).
On the same subject, perhaps this also suggests a liquid electrolyzer -- water in one tank, electrolyzed water in another, and the side on which you connect the pipes determines which of the tanks gets filled or drained. Same principle as the regular electrolyzer: electrolyze water when there's an excess, de-electrolyze when there's a deficit. Really hard to hook up multiple tanks to that, though -- how do you de-electrolyze when the water tank is full? And how do you empty it while still providing water when necessary?
...oh, that makes an interesting suggestion: multi-block structure (sort of): detect tank blocks on the sides of the liquid electrolyzer and use the liquids out of those! Don't let the electrolyzer connect to liquid pipes at all (or don't accept liquids).
Further suggestions: electrolyzed UUM? Either using the machine or by combining the two items in a refinery? UUM is already pretty damn powerful, what more would it do if electrolyzed that wouldn't be terribly OP?
from liquiduu.
When you have one problem, it may be intractable, but when you have two problems, they might solve each other. Electrolyzed UU can, for a start, be used by BeamMeUp's transporters for cheaper rematerialization. I mean, it's proto-matter, and it's electrically charged, on top of that! That has to count for something.
from liquiduu.
Related Issues (20)
- Add accelerator to creative inventory
- API: Support for not displaying the item produced
- Extractor Mk 3 from LogiPipes causes item duplication?
- Accelerator special renderer
- NBT save/load for character data HOT 1
- Include character data and fill level in description packet HOT 1
- Regenerate character data if the tank was empty HOT 1
- A way to craft more (or less) of a normal UUM recipe at a time, using fractional UU.
- Make PacketMachineState an external dependency, create NarcLib.
- Move init stuff into CommonProxy, like BeamMeUp has.
- Wrenching the Liquid Electrolyzer makes it drop a whole stack! HOT 6
- Decouple from Buildcraft
- Browse Liquid Dictionary and add config for custom liquids HOT 2
- Refinery does not work for liquid UUM conversion for some people HOT 1
- Converting liquid UUM into XP orbs
- Stack destruction in SlotUUM
- Perhaps a carpenter-equivalent machine, EU-powered?
- Use the liquid electrolyzer to store BC MJ HOT 6
- Liquid UU for electric tool enchantments?
- Thermal Expansion transposer manager fill recipe HOT 3
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from liquiduu.