Comments (9)
Hmm. I hadn't thought of switching narrators in that way. I'm trying to do a vaguely MVC system, so it was mostly going to be impersonal - "The Bavarian Illuminati builds tenements on the Angel Islington" type stuff.
But switching narrators could be interesting, both technologically and fiction-wise. Methinks I'll put that on the to-do list for when my minimum viable product is complete.
from 2017.
from 2017.
As it turns out, I have been very naughty. That's right, ladies and gentlemen, I have been developing my Illuminopoly simulator for NaNoGenMo before November. Shock and horror.
If you want to check it out, by the way, it's here, waiting. Right now I only have one file - "main_classes.py" - which is responsible for the following:
- The player class
- Various real estate classes
- All instances of players
- All instances of real estate
- The board
Next I think I'll be getting into my necessary functions, determining what my AI players will be able to do. Actions and effects, etc. After that is finished, I think then will be time to start coding the AI - possibly some kind of machine-learning system, so that I can turn narration off, play a couple thousand games or so, and have AIs that know what they're doing for the final run, in which illuminopoly-sim writes 50,000 words of fiction.
T-minus 24 days.
from 2017.
from 2017.
Hurrah! I have begun creating a function to determine the turns of the players. This is very much a stupid algorithm, so I suspect that either the game will never end - bringing me to a very boring 50,000 words - or I will have to remake the turn so that it's slightly more interactive.
As it is, it's very greedy. If it's buyable, and the player has money, they'll buy it. I still have to code in monopolies, building houses + hotels, the various "special" spaces (Go, Chance, Community Chest, Tax, Go To Jail, etc.) along with collecting rent!
You know what, I think I'll start again. Refactor it before I'm done. Pull out the turn() function, tease it out into a bunch of mini-functions. Then I'll be able to add intelligence to buying, selling, renting, etc.
Yeah. That's my plan.
T-minus 13 days.
from 2017.
T-minus 13 days.
What's special about the 25th September?
from 2017.
What's special about the 25th September?
Heh. Sorry. I started working on the program - properly, that is - on the 26th of August. And the 25th of September is a month - 30 days - after that.
I suppose it's more about me trying to keep myself on track. Even though I started early I'd like to finish illuminopoly-sim in a month.
from 2017.
Did you end up finishing it or did life take over?
from 2017.
Unfortunately, no. I did not end up finishing it. Life did indeed take over - a combination of study and my extraordinary laziness.
Ugh, so that's one self-imposed deadline missed. I'll at least try to get something working by 30th November. Even if it's really poor, I'll try to get it working as a proof of concept.
from 2017.
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from 2017.