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lambertwang-zz avatar lambertwang-zz commented on September 25, 2024 1

Here's a short story showcasing the dialogue generation and combat simulation.
Hero's Journey
So far, we've ,managed to scrape the Pathfinder bestiary (under the Open Game Licence) and create a phrase expansion engine for the text generation. The story is just 20+ chapters of a hero going to town, talking with an armorer, and then fighting a monster.

In retrospect, I think our title "Dungeions & Dialogue" is very fitting since that's all we have right now. Next on the plate is probably to refine and add more templates to our text generation and also to think about how to implement the story line and state to our generator.

from 2017.

ikarth avatar ikarth commented on September 25, 2024

I like this kind of approach, using an existing storytelling game's framework (whether strictly by the rules or just using the built-up tropes) to generate a novel. Joel Davis did something vaguely similar last year: NaNoGenMo/2016#45 But there's a ton of unexplored space for interesting implementations here.

from 2017.

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