Comments (4)
I'd also recommend looking at A Time For Destiny and its Story Compiler approach, for information on how to set up a basic storyline structure that can then be expanded with more information. ("A wizard gave a hobbit a ring. The hobbit threw the ring into the lava." is very similar to that of the 'null story' concept in the Story Compiler.)
from 2016.
Sounds like a plan! There were a couple of generators last year that did stuff a little bit like that (particularly this one), but I think the space of recusively expanding story generators is still very, very underexplored. I look forward to seeing your results. You might also want to look at Tracery, logic programming, and maybe Redwreath and Goldstar Have Traveled to Deathsgate.
from 2016.
Ok, didn't make it this year... and the rest of the day isn't going to make the difference. But it was good to watch everyone work, and I learned a few things! Maybe next year!
from 2016.
I'm updating the plan slightly. Since we're closely tied to ProcJam, and since I'm part of LouisvilleMakesGames, where we run a lot of video game jams, I'm hoping to combine the three elements. Still building a recursive story line, but that recursion will take the form of "Quests"... Each split will (this is all theory) include side goals (quests) that include characters, objectives, locations, and narrative progress around those things. I think this will help me keep track of the narrative "state" better. Where is every character? What have they done, who are they interacting with, what is their motivation? Daunting for 30 days. I won't finish... but we'll see where we get.
Thanks for the input so far!
I may borrow some from this: http://news.nationalgeographic.com/2016/08/bot-fantasy-map-generator/
from 2016.
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from 2016.