Comments (2)
Sorry about the crashing. My plugin loading so many blueprints probably is stretching the resources of your computer too far. Attempting to fix that would involve a deep dive into Unreal Engine's memory management system. That is beyond the scope of this project.
You could try to limit the amount of blueprints being refreshed by right-clicking a specific folder in the Content Browser and using "Refresh Blueprints" from there. Or consider excluding some of your blueprint paths in the plugin's settings.
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Related Issues (10)
- New Unreal Version! HOT 2
- Module missing or built with different engine version HOT 5
- RefreshAllNodes not catching issues HOT 1
- Features missing in UE 5.0.3 HOT 4
- Crash HOT 1
- Can you upload this to the Marketplace? HOT 1
- Unreal Engine 5.3.1 HOT 1
- 5.4.1 fails to compile HOT 3
- UE 5.4.1 pre compiled not working. HOT 3
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